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NVIDIA presenterar Project Shield – ny handhållen Android-konsol [CES 2013]

Postat:
09:35 - 2013-01-07
Skribent:
Björn E
Kommentarer:

shield1

När alla trodde att Nvidia var klar med sin presskonferens överraskade företaget med ”en till nyhet” som fick många att tappa hakan – en ny handhållen Android-baserad konsol vid namn ”Project Shield”.

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Project Shield är på pappret en dröm för Android-spelare:

– Formad som en riktig handkontroll med två styrspakar, digital d-pad och alla knappar och avtryckare vi hittar på vanliga spelkontroller.
– Tegra 4
– Vanilla Android, d v s inget pålagt ovanpå Android
– 5-tum 720p skärm
– Batteri som ska räcka upp till 10 timmar spelande.
– Högtalare med extra bra bas.
– Hdmi, mikro-usb och mikro-SD

Dessa specifikationer ska normalt vara nog för att få oss intresserade av enheten men det kommer mer. Nvidia visade hur Shield-konsolen enkelt kan ansluta sig mot Google Play eller Tegra Zone, komplett med snyggt gränssnitt, och utan problem spela massor av spel anpassade för handkontrollen. Bland annat fick vi se spelet Hawken spelas av två personer på scen mot varandra.

Ännu mer imponerande var det faktum att de senare kopplade upp den mot en ny 4K LG-tv och spelade där (samtidigt som spelet visades på den lilla skärmen). Just nu krävs det en hdmi-kabel men i framtiden ska det gå att strömma trådlöst på liknande sät som Apple:s Airplay. Man visade även en kort 4K-film på TV:n. Japp, en liten Tegra4-baserad spelkonsol spelade alltså upp en 4K-film på en 4K-skärm och det såg riktigt snyggt ut.

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Nvidia ser Android och Windows som de två viktigaste spelplattformarna idag. Tanken med Shield är att den ska kunna hantera båda plattformarna och därför finns det stöd för att strömma spel från din egen PC. För att det ska fungera behöver din PC har ett GTX680-kort. Vi fick se hur Nvidia anslöt en Shield till en PC och började spela spel helt utan lagg och med utmärkt grafik. De spel vi fick se var bland annat senaste Need for Speed och senaste Assasins Creed.  De anslöt sig också till Steam:s Big Screen-gränssnitt och kunde där bläddra bland alla spel på PC:n. Enligt Nvidia ska ett hemmanätverk vara snabbt nog så att styrkommandon skickas till PC:n och utförs i stort sett lika snabbt som om du satt vid datorn.

Halvledartillverkaren har precis som för Tegra 4 inte sagt något om tillgänglighet eller pris, så vi får ge oss tåls ett tag tills vi vet mer. Ni kan läsa om Shield på Nvidia:s officiella sida.

NVIDIA Untethers Gaming with Project SHIELD

Gaming Portable for Open Platforms Designed for Gamers to Play When, Where, How They Want

LAS VEGAS—CES—Jan. 6, 2013—NVIDIA today announced Project SHIELD, a gaming portable for open platforms, designed for gamers who yearn to play when, where and how they want.

Created with the philosophy that gaming should be open and flexible, Project SHIELD flawlessly plays both Android and PC titles. As a pure Android device, it gives access to any game on Google Play. And as a wireless receiver and controller, it can stream games from a PC powered by NVIDIA® GeForce® GTX GPUs, accessing titles on its STEAM game library from anywhere in the home.

“Project SHIELD was created by NVIDIA engineers who love to game and imagined a new way to play,” said Jen-Hsun Huang, co-founder and chief executive officer at NVIDIA. “We were inspired by a vision that the rise of mobile and cloud technologies will free us from our boxes, letting us game anywhere, on any screen. We imagined a device that would do for games what the iPod and Kindle have done for music and books, letting us play in a cool new way. We hope other gamers love SHIELD as much as we do.”

Project SHIELD combines the advanced processing power of NVIDIA Tegra® 4, breakthrough game-speed Wi-Fi technology and stunning HD video and audio built into a console-grade controller. It can be used to play on its own integrated screen or on a big screen, and on the couch or on the go.

Tegra 4 at Its Heart

At the core of Project SHIELD is the world’s fastest mobile processor, the new NVIDIA Tegra 4, which delivers enormous power from its custom 72-core GeForce GPU and the first quad-core application of ARM’s most advanced CPU core, the Cortex-A15. These, combined with its battery-saver core and energy-saving PRISM 2 technology, deliver hours of gameplay on a single charge.

Windows and Android Games

Windows and Android are the world’s most successful computing platforms, with massive ecosystems of system and software developers. While not specifically designed for gaming, both open platforms have drawn gamers by the millions. Project SHIELD is designed to allow them to enjoy Android and Windows games in a new, exciting way.

Project SHIELD can instantly download Android games, including Android-optimized titles available on NVIDIA’s TegraZone™ game store, which has already delivered more than 6 million downloads to gamers. It can also be used as a wireless game receiver to a nearby PC equipped with an NVIDIA GeForce GTX 650 GPU or higher.

Console-Grade Controller

Project SHIELD’s ergonomic controller was built for the gamer who wants ultimate control and precision.

Retinal Gaming Display

Brilliant gameplay and video are provided by Project SHIELD’s integrated 5-inch, 1280×720 HD retinal multitouch display, with 294 dpi. Plus, Tegra 4 with Direct Touch technology gives it touch responsiveness that is a more consistent, accurate and smooth-flowing touch input experience than a standard touch device.

Tuned Port, Bass Reflex Portable Speaker System

Deep, rich audio is critical for a great gaming experience. And Project SHIELD provides fidelity and dynamic range never before available on a portable device, through its custom, bass reflex, tuned port audio system – with twice the low-frequency output of high-end laptops.

Project SHIELD can also access Android apps such as Hulu, Netflix and Slacker Radio, so users can enjoy their movies and music anywhere without expensive, clumsy wired or wireless speakers.

Support by Leading Industry Analyst

Patrick Moorhead, president and lead analyst at Moor Insights & Strategy, said: “The market has waited years for a breakthrough gaming device that offers the flexibility, quality and total enjoyment of Project SHIELD. Few companies other than NVIDIA have the vision, guts and deep gaming experience to have pulled this off.”

Support by Leading Game Developers

Yves Guillemot, co-founder and chief executive officer of Ubisoft, said: “Ubisoft is always excited about new hardware developments, and Project SHIELD promises to bring both mobile and PC gamers a great new gaming experience. Seeing the PC version of Assassin’s Creed III run on the device is a great example of this, and further strengthens Ubisoft’s long-standing relationship with NVIDIA.”

Mark Rein, vice president and co-founder of Epic Games, said: “With Project SHIELD, NVIDIA brings an uncompromising, high-performance console experience to mobile devices. Amazing games including Real Boxing and Hawken, which utilize the latest Unreal Engine technology, look fantastic on Project SHIELD. This is just the beginning, and we’re truly excited to see what more Unreal Engine developers will do with so much horsepower in such a compact gaming device.”

Bill Wagner, chief production officer at Meteor Entertainment, said: “Coming from the openness of a PC platform, we love how accessible Project SHIELD is, and the flexibility it gives gamers everywhere. Project SHIELD gives us the cutting-edge ability to bring a huge free-to-play PC game like Hawken to the handheld gaming audience.”

Support by Broader Industry
“Shadowgun and Dead Trigger showed how Tegra can redefine mobile gaming on Android. Project SHIELD’s performance has allowed us to bring an even better experience with Dead Trigger 2, debuting first on Tegra 4 devices. Our fans are going to love it.”
– Marek Rabas, chief executive officer of MADFINGER Games

“Project SHIELD has changed how we approach mobile game development. Tegra 4 helped us create Bloodsword – a new game debuting with the highest resolution textures, graphics and shading we’ve ever seen on a portable device.”
– Seunghee Do, co-founder at OneQ Soft

“We are very excited to be part of Project SHIELD, and are quite amazed by the gaming potential of this device. Project SHIELD is by far the fastest mobile device we’ve worked on and it lets us put console quality graphics on a handheld device.”
– Stine Waern, chief executive officer at Ravn Studio AS

“Thanks to Project SHIELD’s performance, we’re able to use the same quality textures and shaders in Rochard as on the PC version. We’re super excited to bring Rochard to Project SHIELD, the first time it’s ever been playable on a mobile device.”
– Jan Achrenius, chief executive officer at Recoil Games

“Put simply, Project SHIELD is an amazing leap forward, enabling us to create console-quality visuals previously unthinkable on a mobile platform.”
– Arden Aspinall, chief executive officer and project lead at TickTock Games Ltd.

[Nvidia Project Shield]

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